Age/Gender: 17, Male
Location: England, Norwich
Job: N/A
A side helping of mercy? I don't think so.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 40 / 50
Exp. Rank #: 387,098
Voting Pow.: 2.55 votes
BBS Posts: 5 (0 per day)
Flash Reviews: 16
Music Reviews: 2
Trophies: 0
Stickers: 0
All Flash Reviews
16 Reviews | 2 w/ Responses
Not bad. The introduction is a little long-winded and I mainly got the idea that the Pyro should stay masked, but it was worth it once the action got started. Great use of the class dialogue.
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Pure insanity doesn't get any better than this. The sketchy feel can be overlooked or even integrated as how this strange, whimsical piece works and only because the situations and actions of Dad are so bloody mad.
I can't wait for Overtime.
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Being nostalgic for the days before Microsoft put their foot down regarding Grid Wars, I liked this game. It's nothing incredible though; by today's high front page standards, the graphics are just a bit outdated. Nor the visuals and audio come close to the fantastic light display of its XBox 360 equivalent (or its PC version).
Aside from its aesthetic weaknesses, I can see why its been labeled as a clone with a few differences, these deviations from the original game being why I enjoyed it for awhile. The enemies are a good mix of original Geometry Wars drones and snakes with some more interesting twists. On power-ups, I didn't see the point of merely making the player's shots more accurate. As technically, each enemy is vanquished with a single shot (with others consisting of multiple segments), surely spread fire would have worked better?
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I didn't actually manage to get to the end, but I liked the way this game was laid out - from the easy, early stages of Candy Meadows delirium, the logical choices you have to make to stay alive in the machine stages and the sheer confusion and insanity of the last stage.
I never managed to get to the end of the game, though. Found the race too difficult. Apart from that, I liked it, especially some of the features of later levels and the use of changing which way is up at some points.
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"A so-so, seen-it-all-before affair."
You definitely could have done better with this. On all difficulties, the game itself is incredulously difficult - mostly because you have to concentrate on defending a static bunker which holds no defences of its own. The graphics are outdated and so is the concept. If you were to ever continue this with a sequel, add other upgrades, such as field turrets / barricades.
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Words can't begin to describe how brilliantly innovative this game is. Compared to static or even moving defence games, this was unique, refreshing and ultimately fun to play. Although diversity in weapons and enemies was lacking, the few that are - and the layouts of each level - there make the game much more challenging
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It's actually a good zombie defence game. I nearly lost until I figured out that you have to get the soldier zombies by shooting them in the legs. The weapons, animation and graphics were superb, as was the innovative system for 'spending points'.
World War II would be a good locale for a sequel. Could replace the Barret with the MG42 as the ultimate weapon and IMI Uzis with MP40's.
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It's certainly unique, I'll give you that. Excellent work.
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Bah, disregard that my account says 'dark', I'm jumping on the bandwagon. Congratulations for making a damn good flash.
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"The most random thing I've ever seen. COOL!"
Well, that was the most invigorating, freakish and derranged thing I've ever seen made in Flash... Good job.
The graphics are fairly good from what I've seen, but the sound's lacking. Keep up this quality of graphics and do better with the sound next time.
Author's Response:
Thanks for the review, glad you liked it. Yeah, I guess I am no sound engineer. Definately will spend more time on audio.
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